About This Game Mugen Souls features a free-roaming battle map, turn-based combat, and massive amounts of customization and growth to maximize the fun players can have wit 5d3b920ae0 Title: Mugen SoulsGenre: Adventure, RPG, StrategyDeveloper:Idea FactoryPublisher:Ghostlight LTDRelease Date: 22 Oct, 2015 Mugen Souls Pack mugen souls fanfiction. mugen souls z version. mugen souls moe kill chart. mugen souls z vandal. mugen souls z iso. mugen souls max stats. mugen souls gallery. mugen souls z torrent. mugen soul donald 3rd download. mugen souls z intro challenge. mugen souls shampuru. mugen souls wallpaper. mugen souls download. mugen souls z. videojuegos mugen souls z. mugen souls restoration patch. mugen souls amazon. mugen souls z pc torrent. mugen souls weapon proficiency. mugen souls leveling guide. mugen souls z ribbon panties. mugen souls belleria. mugen souls mods. mugen souls endings. mugen souls true ending. mugen souls z ribbon panties. mugen souls pc download. mugen souls vs mugen souls z. mugen souls welsh. mugen dark souls. mugen souls opening. mugen souls 999 combo. mugen souls ship battle guide. mugen souls best party. mugen souls platinum I was hoping that the port to PC would make this game better but it turns out that if you polish a turd, it's still a turd.Mugen Souls tries very, very hard to be deep and interesting but it ends up as a pile of game systems and mechanics that don't mesh together at all. G-Castle Battles are like playing rock-paper-scissors except if you lose enough times you get a Game Over. The Moe Kill system and Chou-Chou's Form Change could have been interesting but there are so many affinities that at any given time you're about 100% likely to be in the wrong form to actually perform a Moe Kill. The Blast-Off system seems to work once for the tutorial and then the rest of the time, you do so little damage to anything with knockback that there's no point, so I have no clue why they even introduce it at the beginning of the game. Creating your own custom units makes sense for a strategy RPG where you're allowed to have many units out at once but you can only have 4 characters in your party and your party has already filled with clearly superior story characters by the time you get out of the first couple of chapters or so, so that's another pointless system. And Mugen Field is a pathetic attempt to ape Disgaea's Item World that somehow manages to miss everything about Item World that makes it fun.In short, Mugen Souls is (still) irredeemably bad, regardless of how it was censored for Western release. It's just another bad JRPG trying to ride on moe.. It's not good.While the port is very good, the game itself is just a bunch of vaguely interesting ideas thrown together and executed poorly. The basic combat is essentially a poor man's Hyperdimension Neptunia/Fairy Fencer F, only with bland animations and boring, uninspired enemies, with too many additional game mechanics for it's own good.First off, you have some kind of "moe" ability, which you use to 'recruit' enemies to your side, or convert them into items. This system is the most vague combat system I have ever seen in any game, and almost completely luck-based. When executed you choose 3 different words which are supposed to represent something the opponent. likes? I've no idea. If you're successful you get peons which probably do something but I havn't got that far, and if you're not then they frenzy and get stronger. Early in the game you get an ability which lets one of your characters change into different forms which supposedly helps in converting enemies depending on their preferences but it doesn't seem to make any difference at all. I can only assume that the affinities or whatever they're called are supposed to be come kind of comedic replacement for elements, but it's just confusing and never works how you'd expect. Sometimes they're converted almost immediately, sometimes the bar only increases by a third. No matter what affinity you choose, no matter what the enemy's affinity is, there's no rhyme or reason to it.There's also a different kind of combat entirely, which I assume becomes more commonplace the further you advance into the game. In essence, it's rock paper scissors where one of your allies just u2665u2665u2665u2665ing tells you what move the enemy is going to make. It's simply not worth talking about, but the game makes a big deal out of it during the start of the game so I guess it's a big deal?You also have something called "blast off". When you execute a skill, you can choose to use Blast Off, which knocks the enemy around the map into other enemies for extra damage. While this sounds like a fresh, innovitive combat system, it's comprimised by it's own self-imposed limitations. When you select an enemy to attack with your skill with Blast Off enabled, an arrow appears showing the complete trajectory the enemy will go, which is fine and helpful. However if you want to hit another enemy with it (which is the entire point), the arrow changes into a much shorter one, showing only the vague trajectory the first enemy and the hit enemy will go, making chaining up hits very difficult, as you can no longer tell if the enemy you attack is going to have enough power to knock back or even reach additional enemies. The Blast Off meter itself is charged by using skills, and skill points are recharged with I Don't Know, and if you smash a Crystal during battle with blast off which is supposed to do something to change the battle rules but never u2665u2665u2665u2665ing does then you enter fury mode which.u2665u2665u2665u2665 this, I give up. The game is slower than a dying sloth and there's far too many game mechanics to care about, keep track of, or even bother to understand. I'm not even two hours into the game yet and I'm already bored out of my mind. I usually enjoy these Idea Factory JRPG-type games, but this one is just so slow-paced, boring, tedious, and vague that I just can't find any fun in it. The world is completely uninteresting and the dialogue is utterly bland and unfunny, which is a shame because I at least get a small chuckle out of other IF games.Oh, and you'd best pay very u2665u2665u2665u2665ing close attention to the myriad of tutorials because if you don't get something then there is no way to view them again.There's a reason this game is cheaper than all of Idea Factory's other games, and a reason why it's the only Idea Factory game I'll be refunding.And that's because it's not a good game.. You know, this is a sad thing to write. I enjoy this game; The characters, the writing, the combat - all held up to what I was expecting when I purchased this game believing it was a full game.The fact that Ghostlight cut content from this becuase 'Steam said too' rings false and sounds like trying to avoid the blame of their own actions when their customers starting getting mad. They have provided no proof of this conversation, and have gone silent on why they didn't do an off-site patch like many other games have done for the past year to put censored content back into the game for their customers.I would normally recommend this game for those that enjoy Disgaea-like characters and stories, but I can not in good faith put any more money into the pockets of Publishers who u2665u2665u2665u2665 their customers over what they told them they were buying, then going silent when pressed for answers on why they didn't inform them or fix it back to the quality they expected.TLDR; Don't buyu2665u2665u2665u2665u2665u2665from these hacku2665u2665u2665u2665u2665u2665u2665u2665. Disgaea is like the tender childhood friend that married someone else and this game is the person you dated because it looks like her.I feel empty like my steam wallet.. Bought it because of the Artstyle, same as Disgaea.No such game as Disgaea on Steam yet, sadly(still waiting q-q)Anyway, Gameplay is fun, sorta turn based strategy.Customization is pretty neat, a bunch of options, no a lot actually.Game looks flashy and keeps boredom away, you cannot be bored playing this, I promise.I would recommend playing the game without DLC at first, it's kinda gamebreaking, I restarted the game without DLC once I got to use it, it's really boring.Overall, for this price, if you're an RPG fan, a must buy.. I'mma be straight up honest with you: I regret purchasing this.This game is a hodgepodge of uncertainty, and struggles with itself to try and figure out what kind of game it wants to be.There's so many different aspects that it becomes hard to pintpoint it all. To give you the basic though.Mix neptunia's battle systems and Disgaea's art style, and you get this game.It's all good and fun for about eight or so hours.Then you start feeling the abysmal amount of grinding this game forces you to do.Not going to lie, I'm just not for it. It has quality humor though, and the character interactions are pretty great. If you want to play an RPG for laughs, then I actually do recommend it.. I really want to enjoy this game, I really do. I'm going to finish it at least, even if it kills me, which it might. After a long kick of Hyperdimension Neptunia Rebirth 1 and 2, I decided to pick this game up, too since it was made by the same developers, thinking it would be a lot like the other 2 games (as well as Fairy Fencer F.) Sadly, compared to those 3 other games, this one feels very lacking. Not in content mind you, but in direction and I guess you would say "composure." This game has so many "gimmicks" that just get in the way of gameplay it's rediculous and they just pile it all on top of you in the first hour of gameplay. There's peon capturing, where you use your 7 "moe forms" to match the enemies moe preference, then you have to choose from a group of random words to form some kind of sentence. Oh, did I mention which words you choose also need to match up with what mood (there are 7 seperate moods) the enemy is in, or else the enemy flips itsu2665u2665u2665u2665u2665u2665and goes berserk, regaining all HP and getting an increase in attack and defense. Then they throw these crystals into the mix that emit auras that do certain things (Some boost EXP, some decrease HP, some lock you in place so you cant move.) You can also go all Moe on the crystals to destroy them and cause another power up.Finally, there's knocking the enemies around, where skills that you use can be toggled to knock an enemy back into other enemies, friendlies, or crystals to damage them like some kind of demented game of pool. After smashing a crystal, it goes into frenzy mode where you need to use certain skills to knock enemies into the air to break floating crystals. You can make your own characters and customize their appearance, class, clothing, etc, but they're woefully underpowered and there's really no point in using them so far. They dont start with skills and they hardly learn any skills. Why use them when you can just dominate everything with your storymode characters?Then there's the graphics, which pale in comparison to Rebirth 1, 2 and Fairy Fencer F. There's a weird fog that kind of hangs in the distance and the game needs some kind of Antialiasing because the staircasing on the sprites is brutal.For me, this game is one big headache and I'm only able to play it a little at a time, but I am gonna finish it just to say that I have mastered the game of 100 gimmicks.(I'm actually kinda glad they removed the hotsprings washing minigame, just cause it would be another gimmick on top of a huge gimmicky pile of gimmicks. Gimmick!)Edit: See, there's so many minigames in this that I already forgot about one. The ship battles, which are kind of neat but essentially come down to a kind of rock paper scissors game where the amount of Peons you have somehow govern your powers and attacks for your ship. All these features are explained once, and so far, I havent found a help menu to explain them again. They pop up right before it needs explaining, then it just assumes you understand all of it and send you on your way without much of a demonstration. Then there's the Peon ball, which is sort of a ticking time bomb that can get bigger the more of something (I really have no idea) you do, and it can also reach critical mass and wipe your entire party for also doing other things (still, I have NO idea why it gets big, or why it blows me up.). Updated: OneAngryGamer has quoted my review :Dhttp://blogjob.com/oneangrygamer/2015/10/mugen-souls-steam-censorship-gets-lambasted-by-user-reviews/""Keep in mind this is the Western Localization Released also known as the Censored Version. As much as Ghostlight wanted to bring the Uncensored version, Steam denied it.So is this game worth your money? Yes because its at 40% launch and you will receive free DLC and its a LOT of DLC. You can choose to Activate or Deactivate them though its best to deactivate them as the items are kinda groundbreaking. So you get the Based Game and the DLC.""Updated for DLC Info: Locked DLC in the DLC Menu are:Super Weapon Bundle 1: 5ItemsPoints Bundle 1: 4ItemsSuper Weapon Bundle 2: 5ItemsPoints Bundle 2: 4ItemsPoints Bundle 3: 5ItemsClothing Set Bundle 1: 8ItemsUltimate Unlock Bundle: 4ItemsClothing Set Bundle 2: 7ItemsFree Bundle which is already in the based game when purchased: 31Items. 1080p60fps (PS3 framrates were complete garbage, so this makes me very happy)Combat is similar to the Neptunia and Fairy Fencer games, with its own additions, such as the Moe system where you take advantage of an enemies weakness using various anime character archetypes.If you've played a JRPG recently I don't think it'll surprise you too much, but I think its quite enjoyable if you're into that sort of thing,. Note: This review was inputted at the request of a friend who played this game utilizing Steam's library share feature.Disclaimer: While I'm heavily against the censoring of content, I decided to give the game a try anyways. This review will ignore that fact entirely since it's somewhat minor has been discussed and repeated ad nauseam. Personally, I'm all up for supporting a good localization as long as it keeps censoring and memes/forced humor/completely rewritten scripts to a minimum, in the end, it's not the localization team's fault that censoring needs to happen because of delicate western sensibilities. Mugen Souls is a whacky over-the-top JRPG with free-move 3d-based combat, think tales games but turn based. The game has a very cute style going for it and a colorful cast of characters that you can customize with outfits and equipments, you can even crossdress the males!Overall, I feel like the game is heavily underrated and underappreciated, and while not perfect, it's definitely worth a try.As of the time of this review this is how I feel about the game(might update later): Pros:+ Character customization with outfits and equippables.+ Humorous and lighthearted.+ A lot to find, unlock, level-up and upgrade. Reach ridiculous numbers in levels, damage, etc; completionists and people who enjoy bigger numbers and progression might like this game a lot.+ Fairly decent map designs compared to games like Fairy Fencer and Neptunia, I honestly found the maps a bit more detailed instead of re-used copypastes.+ Pretty good and catchy OST.+ Tutorials explain most things pretty well, make sure to pay attention though! I've certainly had less issues understanding mechanics than in Phantom Brave, for example, which received a lot of praise.+ A lot of wonky and non-generic mechanics such as making giant balls of your servants and throwing them at enemies.+ Haven't had any issues at all with the port so far, runs very well!+ Good-looking aesthetics overall, cute graphics and a neat, readable UI.+ Thankfully, there's some good guides out there for people who don't understand the mechanics.+ Become the undisputed god(dess) of the universe as a cute anime girl! Cons:- Might not be for people who don't understand anime clichu00e9s.- Unique mechanics might be clunky or not appeal to everyone.- Forced to use link skills in battle instead of normally attacking in battle, which have needlessly long and drawn-out animations which get old quickly, these can be skipped by pressing what would be "R2" in a PS controller but this tends to make the combat feel less satisfying. IMO RPGs need fast and fluid combat.- Not everything is fully explained, there might be some minor confusion with some things without looking them up. IE what's "ogre damage"? What's affinity damage?- Spaceship minigame fights are a bit convoluted.- Some minor unlockable content unavailable for dubbed voiceacting, thankfully the original undubbed can be selected.- Generic units are initially a lot weaker than main characters unlike games like Disgaea- Mugen Field is this game's version of the item world from Disgaea, a random dungeon with many floors that you do for power ups and exp, albeit a lot less interesting and made up mainly of just fights. All in all, I think the game is quite decent and can be very enjoyable despite some of its flaws, so I recommend it to people who have enjoyed games like Neptunia or Disgaea and JRPGs in general, but expect a strange and different experience.
nonsamalrira
Mugen Souls Pack
Updated: Mar 16, 2020
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